Legends of the Soulbringer Online
Log in Make an account

Guide › Skills

Unarmed Combat

Trained by fighting with bare hands.

Damage Melee

Discovered byThe first time you land a blow with bare hands (a pickaxe or hammer counts a little).
Trained byFighting with bare hands. Haymaker comes at once, Gut Punch at level 10.
Levels1 to 100

What each level is worth

Abilities

AbilityFrom levelCostsDoes
Haymaker
Put your shoulder behind a bare-fisted punch.
1 5 s cooldown, your weapon Damage Damage 5 (+1.2 a level)
Jab
A quick straight punch: seven tenths of your fist's damage. Ready again with the next breath.
1 1 s cooldown, your weapon Damage Damage 0 (+0.2 a level)
Leg Sweep
A low kick through both legs: a light blow, and the foe goes down for a second and a half.
5 15 s cooldown, your weapon Damage Damage 2 (+0.6 a level); Knockdown 0 for 1.5 s
Gut Punch
A short, hard punch under the ribs: half again your fist's damage, and for a moment and a half the foe is too winded to use anything.
10 10 s cooldown, your weapon Damage Damage 4 (+1.2 a level); Daze 0 for 1.5 s
Palm Strike
An open palm to the chest with the whole body behind it: more than your fist's blow, and the foe is thrown four metres back.
20 12 s cooldown, your weapon Damage Damage 4 (+1 a level); Push 4

Evolution branches

Each counts one way of using the skill; at its milestones you evolve, hold or sacrifice.

Brawler

counts kills with bare hands
250Light Feet: each finished job restores 22.5% of your stamina
1000Flurry: +9% damage for each kill in a row without being hurt, up to +45% (combines as Stagger)
3000Put Down: +37.5% damage against a target below 30% health (combines as Knockback)

Scrapper

counts kills with bare hands while below 30% health
125Desperate Edge: +15% damage while you are below 30% health
600Hard to Kill: each finished job restores 15% of your health while you are below 30% health (combines as Stagger)
1500Last Edge: +45% damage while you are below 20% health (combines as Knockback)

Pugilist

counts opening blows with bare hands on a fresh target
250Sharp Start: +4.5% damage
1000Heavy Opening: +22.5% damage against a target above 80% health (combines as Stagger)
3000Drinking Deep: 9% of the damage you deal comes back as health (combines as Knockback)

Knockout

counts uses of Haymaker
250Shoulder In: +9% damage
1000Wind of the Fist: each finished job restores 15% of your stamina
3000Finisher: +30% damage against a target below 30% health (combines as Knockback)

Winded

counts uses of Gut Punch
250Long Gasp: your slows, roots and the rest last 22.5% longer
1000Second Breath: each finished job restores 12% of your stamina
3000Body Blow: +22.5% damage against a target below 30% health (combines as Stun)

Quick Fists

counts uses of Jab
250Tight Fist: +6% damage
1000Dancing Feet: each finished job restores 9% of your stamina
3000One-Two: +18% damage against a target below 30% health (combines as Knockback)

Low Kick

counts uses of Leg Sweep
250Clean Sweep: your slows, roots and the rest last 22.5% longer
1000Long Fall: +7.5% damage
3000Sweep Master: your slows, roots and the rest last 37.5% longer (combines as Knockback)

Open Hand

counts uses of Palm Strike
250Heavier Palm: +7.5% damage
1000Long Throw: each finished job restores 12% of your stamina
3000Palm Master: +12% damage (combines as Knockback)

← The guide