Swordfighting
Trained by landing blows with a sword.
Damage Melee
Discovered byThe first time you land a blow with a sword.
Trained byLand a blow with a sword.
Levels1 to 100
A starting skill ofWarrior, Hexblade
What each level is worth
- sword damage: 0.5 per level, up to 50
- max stamina: 0.5 per level, up to 40
- carrying: 7 per level, up to 700
Abilities
| Ability | From level | Costs | Does |
|---|---|---|---|
| Power Strike | 1 | 6 s cooldown, your weapon | Damage Damage 2 (+1 a level) |
| Quick Slash | 1 | 1 s cooldown, your weapon | Damage Damage 0 (+0.2 a level) |
| Darkfire Edge | 1 | 6 s cooldown, your weapon | Damage Fire 3 (+1 a level); DamageOverTime Shadow 2 (+0.5 a level) for 4 s |
| Feint | 5 | 10 s cooldown, your weapon | Damage Damage 2 (+0.6 a level); Daze 0 for 1 s |
| Rending Slash | 10 | 8 s cooldown, your weapon | Damage Damage 4 (+1.2 a level); DamageOverTime Damage 1 (+0.2 a level) for 4 s |
| Pommel Strike | 20 | 14 s cooldown, your weapon | Damage Damage 2 (+0.5 a level); Silence 0 for 2 s |
| Steel Storm | 30 | 30 s cooldown, your weapon | Damage Damage 3 (+1 a level) |
Evolution branches
Each counts one way of using the skill; at its milestones you evolve, hold or sacrifice.
Slayer
250Quick Recovery: each finished job restores 22.5% of your stamina
1000Rising Fury: +7.5% damage for each kill in a row without being hurt, up to +37.5% (combines as Pierce)
3000Bloodletter: your blows leave a bleed: 18% of the blow every second for 4 s (combines as Drain)
Edgewalker
125Desperate Edge: +15% damage while you are below 30% health
600Hard to Kill: each finished job restores 15% of your health while you are below 30% health (combines as Pierce)
1500Last Edge: +45% damage while you are below 20% health (combines as Drain)
Duelist
250Sharp Start: +4.5% damage
1000Heavy Opening: +22.5% damage against a target above 80% health (combines as Pierce)
3000Drinking Deep: 9% of the damage you deal comes back as health (combines as Drain)
Heavy Hand
250Weighted Blow: +7.5% damage
1000Easy Breath: each finished job restores 12% of your stamina
3000Opening Cut: your blows leave a bleed: 9% of the blow every second for 4 s (combines as Pierce)
Whirling Steel
250Faster Blade: +7.5% damage
1000Loose Wrists: each finished job restores 12% of your stamina
3000Storm of Edges: +4.5% damage for each kill in a row without being hurt, up to +22.5% (combines as Area)
Open Wounds
250Red Edge: your blows leave a bleed: 7.5% of the blow every second for 4 s
1000Keen Edge: +7.5% damage
3000Finishing Cut: +22.5% damage against a target below 40% health (combines as Pierce)
Quick Hands
250Light Edge: +6% damage
1000Easy Wrist: each finished job restores 9% of your stamina
3000Nicking Cut: your blows leave a bleed: 6% of the blow every second for 4 s (combines as Pierce)
Burning Edge
250Hotter Edge: +7.5% damage
1000Searing Cut: your blows leave a bleed: 7.5% of the blow every second for 4 s
3000Black Flame: +22.5% damage against a target below 40% health (combines as Pierce)
False Edge
250Quick Wrist: your slows, roots and the rest last 22.5% longer
1000Drawn Guard: +7.5% damage
3000Feint Master: your slows, roots and the rest last 37.5% longer (combines as Daze)
Hilt Work
250Heavy Pommel: your slows, roots and the rest last 22.5% longer
1000Long Silence: +7.5% damage
3000Pommel Master: your slows, roots and the rest last 37.5% longer (combines as Suppress)