Stone Magic
Trained by casting stone.
Stone Damage Projectile
Discovered byReading the Tome of Stone Magic (Stone Shard now, Tremor at level 3, Boulder at 10). Sister Elowen in Brightwater's square sells it.
Trained byCasting stone spells.
Levels1 to 100
A starting skill ofEarthwarden
What each level is worth
- cheaper stone spells: 0.4 per level, up to 30
Abilities
| Ability | From level | Costs | Does |
|---|---|---|---|
| Stone Shard | 1 | 12 mana, 2.5 s cooldown | Damage Stone 11 (+2 a level) |
| Collapsed Possibility | 1 | 25 mana, 20 s cooldown | Damage Stone 6 (+1 a level); Daze 0 for 2 s; Disorient 0 for 4 s |
| Earthen Grip | 1 | 12 mana, 14 s cooldown | Root 0 for 2 s |
| Tremor | 3 | 15 mana, 9 s cooldown | Damage Stone 5 (+1 a level); Knockdown 0 for 1.5 s |
| Boulder | 10 | 20 mana, 12 s cooldown | Damage Stone 16 (+3 a level); Knockdown 0 for 1 s |
| Stoneskin | 10 | 20 mana, 25 s cooldown | Ward 25 for 8 s |
| Seeking Shards | 15 | 22 mana, 14 s cooldown | Damage Stone 8 (+1.5 a level); Stun 0 for 0.8 s |
| Rockslide | 20 | 24 mana, 12 s cooldown | Damage Stone 10 (+1.8 a level); Slow 30 for 3 s |
Evolution branches
Each counts one way of using the skill; at its milestones you evolve, hold or sacrifice.
The Unmoved
250Stone Skin: 12% less damage taken while you are below 60% health
1000Granite Stance: +7.5% less damage taken
3000Rockfall: 22.5% of what your guard stops is thrown back at the attacker (combines as Reflect)
The Grinding Stone
125Weight of Stone: +6% damage
600Crush the Fallen: +22.5% damage against a target below 40% health
1500Mountain's Weight: +15% damage (combines as Knockback)
Tremorsense
250Longer Tremor: your slows, roots and the rest last 30% longer
1000Earth's Return: each finished job restores 18% of your mana
3000Quaking Ground: your slows, roots and the rest last 60% longer (combines as Stagger)
Grasping Earth
250Firm Hold: your slows, roots and the rest last 22.5% longer
1000Patient Earth: each finished job restores 12% of your mana
3000Sunk to the Knee: your slows, roots and the rest last 37.5% longer (combines as Suppress)
Stone Hide
250Granite Hide: +3% less damage taken
1000Quarried Calm: +12% cheaper spells
3000Living Rock: 15% less damage taken while you are below 40% health (combines as Buff)
Sharper Shard
250Sharper Edge: +7.5% damage
1000Cheap Gravel: +12% cheaper spells
3000Crushing Shard: +22.5% damage against a target below 40% health (combines as Stagger)
Deeper Tremor
250Long Rumble: your slows, roots and the rest last 22.5% longer
1000Ground Gives Back: each finished job restores 12% of your mana
3000Quaking: your slows, roots and the rest last 37.5% longer (combines as Knockback)
Rolling Stone
250Longer Fall: your slows, roots and the rest last 22.5% longer
1000Heavier Stone: +7.5% damage
3000Avalanche: +22.5% damage against a target above 80% health (combines as Knockback)
Folded Futures
250Fewer Futures: your slows, roots and the rest last 22.5% longer
1000What Was Not Spent: each finished job restores 12% of your mana
3000One Future Left: your slows, roots and the rest last 37.5% longer (combines as Suppress)
Heavy Stones
250More Weight: +7.5% damage
1000Easy Lifting: 12% shorter cooldowns
3000Falling Stones: +15% damage (combines as Stun)
Loose Scree
250Heavier Stones: +7.5% damage
1000Long Slide: +12% cheaper spells
3000Slide Master: +15% damage (combines as Area)