Legends of the Soulbringer Online
Log in Make an account

Guide › Skills

Staff Fighting

Trained by landing blows with a staff.

Damage Melee

Discovered byThe first time you land a blow with a staff.
Trained byLand a blow with a staff.
Levels1 to 100
A starting skill ofMage

What each level is worth

Abilities

AbilityFrom levelCostsDoes
Crushing Blow
A two-handed blow with the staff's full weight: it stuns for a moment.
1 6 s cooldown, your weapon Damage Damage 3 (+1 a level); Stun 0 for 1 s
Staff Jab
A short drive with the end of the staff: seven tenths of its damage. Ready again with the next breath.
1 1 s cooldown, your weapon Damage Damage 0 (+0.2 a level)
Rap
A quick rap of the staff's end on the skull: most of its damage, and the foe is dazed for a second and a half.
5 10 s cooldown, your weapon Damage Damage 2 (+0.6 a level); Daze 0 for 1.5 s
Sweep the Legs
The staff swept low through a foe's legs: a heavy blow, and it is thrown down for a moment and a half.
10 12 s cooldown, your weapon Damage Damage 4 (+1.2 a level); Knockdown 0 for 1.5 s
Broad Swing
The staff swung wide in front of you: its damage to every foe within three metres in a half circle, and each is shoved two metres back.
20 14 s cooldown, your weapon Damage Damage 3 (+1 a level); Push 2

Evolution branches

Each counts one way of using the skill; at its milestones you evolve, hold or sacrifice.

Warden

counts kills with a staff
250Channelled Oak: each finished job restores 12% of your mana
1000Ringing Oak: your stuns last 30% longer (combines as Area)
3000Warden's Hold: +37.5% damage against a target above 80% health (combines as Suppress)

Last Guard

counts kills with a staff while below 30% health
125Desperate Edge: +15% damage while you are below 30% health
600Hard to Kill: each finished job restores 15% of your health while you are below 30% health (combines as Area)
1500Last Edge: +45% damage while you are below 20% health (combines as Suppress)

Wayfarer

counts opening blows with a staff on a fresh target
250Sharp Start: +4.5% damage
1000Heavy Opening: +22.5% damage against a target above 80% health (combines as Area)
3000Drinking Deep: 9% of the damage you deal comes back as health (combines as Suppress)

Boneshaker

counts uses of Crushing Blow
250Full Weight: +7.5% damage
1000Ringing Skull: your stuns last 22.5% longer
3000Bell of the Oak: your stuns last 37.5% longer (combines as Stagger)

Low Sweep

counts uses of Sweep the Legs
250Long Fall: your slows, roots and the rest last 22.5% longer
1000Heavy Heel: +7.5% damage
3000Felled: your slows, roots and the rest last 37.5% longer (combines as Knockback)

Quick Staff

counts uses of Staff Jab
250Hard Ferrule: +6% damage
1000Light Grip: each finished job restores 9% of your stamina
3000Rattled: your stuns last 15% longer (combines as Stagger)

Knuckle Rap

counts uses of Rap
250Hard Wood: your slows, roots and the rest last 22.5% longer
1000Ringing Rap: +7.5% damage
3000Rap Master: your slows, roots and the rest last 37.5% longer (combines as Stagger)

Wide Staff

counts uses of Broad Swing
250Heavier Swing: +7.5% damage
1000Clearing Sweep: each finished job restores 12% of your stamina
3000Swing Master: +12% damage (combines as Area)

← The guide