Spear Fighting
Trained by landing blows with a spear.
Damage Melee
Discovered byThe first time you land a blow with a spear.
Trained byLand a blow with a spear; cast a spear spell.
Levels1 to 100
A starting skill ofEarthwarden
What each level is worth
- spear damage: 0.5 per level, up to 50
- max stamina: 0.5 per level, up to 40
- carrying: 7 per level, up to 700
Abilities
| Ability | From level | Costs | Does |
|---|---|---|---|
| Sweeping Strike | 1 | 8 s cooldown, your weapon | Damage Damage 3 (+1 a level) |
| Thrust | 1 | 1 s cooldown, your weapon | Damage Damage 0 (+0.2 a level) |
| Pin | 5 | 10 s cooldown, your weapon | Damage Damage 3 (+0.8 a level); Slow 30 for 3 s |
| Impale | 10 | 12 s cooldown, your weapon | Damage Damage 4 (+1.2 a level); Root 0 for 1.5 s |
| Rootbound | 20 | 25 s cooldown | |
| Spear Wall | 20 | 16 s cooldown, your weapon | Damage Damage 3 (+1 a level); Push 1.5 |
Evolution branches
Each counts one way of using the skill; at its milestones you evolve, hold or sacrifice.
Impaler
250Long Stride: each finished job restores 18% of your stamina
1000Keep Them Back: +22.5% damage against a target above 80% health (combines as Area)
3000The Line Holds: +7.5% damage for each kill in a row without being hurt, up to +37.5% (combines as Pierce)
The Last of the Line
125Desperate Edge: +15% damage while you are below 30% health
600Hard to Kill: each finished job restores 15% of your health while you are below 30% health (combines as Area)
1500Last Edge: +45% damage while you are below 20% health (combines as Pierce)
Long Reach
250Sharp Start: +4.5% damage
1000Heavy Opening: +22.5% damage against a target above 80% health (combines as Area)
3000Drinking Deep: 9% of the damage you deal comes back as health (combines as Pierce)
Wider Arc
250First Reach: +12% damage against a target above 80% health
1000Longer Arc: +7.5% damage
3000Line of Points: +4.5% damage for each kill in a row without being hurt, up to +22.5% (combines as Area)
Deep Roots
250Planted Feet: +3% less damage taken
1000Rooted Reach: +12% damage against a target above 80% health
3000Held by Roots: your slows, roots and the rest last 37.5% longer (combines as Suppress)
Skewered
250Pinned Fast: your slows, roots and the rest last 22.5% longer
1000Long Reach: +12% damage against a target above 80% health
3000Run Through: your slows, roots and the rest last 37.5% longer (combines as Suppress)
Quick Point
250Keep Them Off: +9% damage against a target above 80% health
1000Sharp Point: +6% damage
3000Point after Point: +3% damage for each kill in a row without being hurt, up to +15% (combines as Pierce)
Thigh Thrust
250Deeper Point: your slows, roots and the rest last 22.5% longer
1000Lamed: +7.5% damage
3000Pin Master: your slows, roots and the rest last 37.5% longer (combines as Pierce)
Hedge of Points
250Longer Reach: +7.5% damage
1000Iron Hedge: each finished job restores 12% of your stamina
3000Spear Wall Master: +12% damage (combines as Area)