Legends of the Soulbringer Online
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Guide › Skills

Polearm Fighting

Trained by landing blows with a halberd or a pike. A polearm reaches four metres, further than any other weapon; Sweep cuts through a half circle in front of you, and at level 10 Whirlwind cuts all round.

Damage Melee

Discovered byThe first time you land a blow with a halberd or polearm (the Stonebrook and Thalorion smiths sell the Halberd).
Trained byFighting with long-reach polearms, halberds and sweeping strikes.
Levels1 to 100

What each level is worth

Abilities

AbilityFrom levelCostsDoes
Sweep
A wide swing of the polearm: 70% of its blow to your target and to every foe in the half circle in front of you, out to four metres.
1 8 s cooldown, your weapon Damage Damage 3 (+1 a level)
Spike Thrust
A short drive with the polearm's spike, out to four metres: seven tenths of its blow. Ready again with the next breath.
1 1 s cooldown, your weapon Damage Damage 0 (+0.2 a level)
Hook
Catch the foe with the polearm's hook and haul: a light blow, and it is pulled three metres to you.
5 14 s cooldown, your weapon Damage Damage 2 (+0.6 a level); Push -3
Whirlwind
Spin with the polearm held out: 90% of its blow to every foe around you, out to four metres. Once every 45 seconds.
10 45 s cooldown, your weapon Damage Damage 3 (+1 a level)
Halberd Chop
The halberd's blade brought down over your head: nearly twice your polearm's blow, and the foe is thrown down for a second.
20 14 s cooldown, your weapon Damage Damage 3 (+1 a level); Knockdown 0 for 1 s

Evolution branches

Each counts one way of using the skill; at its milestones you evolve, hold or sacrifice.

Sentinel

counts kills with a polearm
250Long Haft: each finished job restores 18% of your stamina
1000First to Reach: +22.5% damage against a target above 80% health (combines as Area)
3000Turning Blade: +7.5% damage for each kill in a row without being hurt, up to +37.5% (combines as Pierce)

Reaper's Arc

counts kills with a polearm while below 30% health
125Desperate Edge: +15% damage while you are below 30% health
600Hard to Kill: each finished job restores 15% of your health while you are below 30% health (combines as Area)
1500Last Edge: +45% damage while you are below 20% health (combines as Pierce)

Skykiller

counts opening blows with a polearm on a fresh target
250Sharp Start: +4.5% damage
1000Heavy Opening: +22.5% damage against a target above 80% health (combines as Area)
3000Drinking Deep: 9% of the damage you deal comes back as health (combines as Pierce)

Wider Sweep

counts uses of Sweep
250Heavy Haft: +7.5% damage
1000Easy Swing: each finished job restores 12% of your stamina
3000Reaping Line: +4.5% damage for each kill in a row without being hurt, up to +22.5% (combines as Area)

Tighter Spin

counts uses of Whirlwind
250Weighted Spin: +7.5% damage
1000Open Ring: +15% damage against a target above 80% health
3000Eye of the Storm: +6% damage for each kill in a row without being hurt, up to +30% (combines as Area)

Spike Work

counts uses of Spike Thrust
250Iron Spike: +6% damage
1000Long Lever: each finished job restores 9% of your stamina
3000Steady Line: +3% damage for each kill in a row without being hurt, up to +15% (combines as Pierce)

Haul In

counts uses of Hook
250Barbed Hook: your slows, roots and the rest last 22.5% longer
1000Long Haul: +7.5% damage
3000Hook Master: your slows, roots and the rest last 37.5% longer (combines as Knockback)

Overhead

counts uses of Halberd Chop
250Heavier Blade: +7.5% damage
1000Long Fall: each finished job restores 12% of your stamina
3000Halberd Master: +12% damage (combines as Knockback)

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