Lightning Magic
Trained by casting lightning.
Lightning Damage Projectile
Discovered byReading the Tome of Lightning Magic (Shock Bolt now, Thunder Clap at level 3, Static Charge at 10). Sister Elowen in Brightwater's square sells it.
Trained byCasting lightning spells.
Levels1 to 100
What each level is worth
- cheaper lightning spells: 0.4 per level, up to 30
Abilities
| Ability | From level | Costs | Does |
|---|---|---|---|
| Shock Bolt | 1 | 12 mana, 2.5 s cooldown | Damage Lightning 11 (+2 a level) |
| Arc Five | 1 | 8 mana, 3 s cooldown | Damage Lightning 9 (+1.5 a level) |
| Thunder Clap | 3 | 18 mana, 10 s cooldown | Damage Lightning 5 (+1 a level); Stun 0 for 1 s |
| Static Charge | 10 | 16 mana, 8 s cooldown | DamageOverTime Lightning 3 (+0.5 a level) for 6 s |
| Arc Hounds | 15 | 22 mana, 12 s cooldown | Damage Lightning 4 (+0.8 a level) |
| Chainbolt | 20 | 24 mana, 10 s cooldown | Damage Lightning 14 (+2.4 a level) |
Evolution branches
Each counts one way of using the skill; at its milestones you evolve, hold or sacrifice.
Stormcaller
250Quick Spark: 15% shorter cooldowns
1000Crackling Haste: 30% shorter cooldowns
3000Storm Tempo: 45% shorter cooldowns (combines as Chain)
Chain Lightning
125Arc to Arc: +4.5% damage for each kill in a row without being hurt, up to +22.5%
600Lightning Rod: +6% damage for each kill in a row without being hurt, up to +36%
1500Thunderhead: +9% damage for each kill in a row without being hurt, up to +54% (combines as Chain)
Static
250First Shock: +18% damage against a target above 80% health
1000Numbing Jolt: your slows, roots and the rest last 37.5% longer
3000Overcharge: +30% damage against a target above 80% health (combines as Stun)
Handful of Gravel
250Harder Bolts: +7.5% damage
1000Thrifty Fan: +12% cheaper spells
3000Into the Middle: +4.5% damage for each kill in a row without being hurt, up to +22.5% (combines as Area)
Live Wire
250Snap Spark: 12% shorter cooldowns
1000First Arc: +15% damage against a target above 80% health
3000Bolt to Bolt: +6% damage for each kill in a row without being hurt, up to +30% (combines as Chain)
Rolling Thunder
250Longer Clap: your stuns last 22.5% longer
1000Louder Clap: +7.5% damage
3000Thunder on Thunder: your stuns last 37.5% longer (combines as Stun)
Crackling
250Lingering Charge: +22.5% damage over time
1000Grounded Cost: +12% cheaper spells
3000Live Current: 18% shorter cooldowns (combines as Duration)
The Pack
250Sharp Teeth: +7.5% damage
1000Quick Scent: 12% shorter cooldowns
3000Run Them Down: +15% damage (combines as Chain)
Living Chain
250Brighter Arc: +7.5% damage
1000Longer Chain: +12% cheaper spells
3000Chain Master: +15% damage (combines as Area)