Legends of the Soulbringer Online
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Guide › Skills

Ice Magic

Trained by casting ice.

Ice Damage Projectile

Discovered byReading the Tome of Ice Magic (Frost Bolt now, Chill at level 3, Ice Lance at 10). Sister Elowen in Brightwater's square sells it.
Trained byCasting ice spells.
Levels1 to 100

What each level is worth

Abilities

AbilityFrom levelCostsDoes
Frost Bolt
Hurl a shard of ice at a foe.
1 12 mana, 2.5 s cooldown Damage Ice 10 (+2 a level)
Chill
A breath of winter: a little harm, and the target walks 30% slower for four seconds.
3 15 mana, 8 s cooldown Damage Ice 4 (+1 a level); Slow 30 for 4 s
Ice Lance
A lance of ice that pins a foe's feet to the ground: it strikes, and the foe is rooted for a moment and a half (it can still fight).
10 15 mana, 10 s cooldown Damage Ice 9 (+1.8 a level); Root 0 for 1.5 s
Frost Seekers
Three shards of cold find the closest foes, each its own, and each struck walks 30% slower for three seconds. You need no target. Shards with nothing to find melt away.
15 22 mana, 12 s cooldown Damage Ice 5 (+1 a level); Slow 30 for 3 s
Frost Nova
The Mage's frost: a ring of ice bursts from you, and every foe within six metres is rooted where it stands for three seconds (it can still fight; a boss cannot be held). Once every 25 seconds.
20 25 mana, 25 s cooldown Root 0 for 3 s
Hailfall
Hail out of a clear sky on the foe and everything within four metres: ice on each, and all of them walk 30% slower for three seconds.
20 24 mana, 12 s cooldown Damage Ice 6 (+1.2 a level); Slow 30 for 3 s

Evolution branches

Each counts one way of using the skill; at its milestones you evolve, hold or sacrifice.

The Deep Cold

counts ice spells cast
250Lingering Frost: your slows, roots and the rest last 30% longer
1000Shatter: +22.5% damage against a target below 50% health
3000Deep Winter: your slows, roots and the rest last 60% longer (combines as Suppress)

The Frozen Heart

counts kills with ice spells
125Cold Thrift: each finished job restores 15% of your mana
600Rime Skin: 15% less damage taken while you are below 50% health
1500Frostbite: 15% of what your guard stops is thrown back at the attacker (combines as Reflect)

Glacier

counts first bolts with ice spells on a fresh target
250First Frost: +15% damage against a target above 80% health
1000Quick Freeze: 22.5% shorter cooldowns
3000Avalanche: +37.5% damage against a target above 80% health (combines as Area)

Spreading Rime

counts uses of Frost Nova
250Hard Frost: your slows, roots and the rest last 22.5% longer
1000Cold Breath: +12% cheaper spells
3000Frozen Ring: your slows, roots and the rest last 37.5% longer (combines as Suppress)

Cold Bolt

counts uses of Frost Bolt
250Colder Bolt: +7.5% damage
1000Frost Thrift: each finished job restores 12% of your mana
3000Shatter Shot: +22.5% damage against a target below 50% health (combines as Chain)

Deep Chill

counts uses of Chill
250Lingering Cold: your slows, roots and the rest last 22.5% longer
1000Thin Ice: +12% cheaper spells
3000Frozen Through: your slows, roots and the rest last 37.5% longer (combines as Suppress)

Frozen Lance

counts uses of Ice Lance
250Rimed Feet: your slows, roots and the rest last 22.5% longer
1000Sharper Lance: +7.5% damage
3000Shattering Lance: +22.5% damage against a target below 50% health (combines as Suppress)

Winter's Reach

counts uses of Frost Seekers
250Keener Cold: +7.5% damage
1000Easy Frost: 12% shorter cooldowns
3000Hard Winter: +15% damage (combines as Suppress)

Hard Hail

counts uses of Hailfall
250Heavier Stones: +7.5% damage
1000Long Winter: +12% cheaper spells
3000Hail Master: +15% damage (combines as Area)

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