Fire Magic
Trained by casting fire.
Fire Damage Projectile
Discovered byReading the Tome of Fire Magic (Ember now, Ignite at level 3, Fireball at 5, Scorch at 10). Sister Elowen, the tutor of magic in Brightwater's square, sells it. A Mage starts with it.
Trained byCasting fire spells.
Levels1 to 100
A starting skill ofMage, Hexblade
What each level is worth
- cheaper fire spells: 0.4 per level, up to 30
Abilities
| Ability | From level | Costs | Does |
|---|---|---|---|
| Ember | 1 | 12 mana, 2.5 s cooldown | Damage Fire 10 (+2 a level) |
| Failed Knot | 1 | 24 mana, 6 s cooldown | Damage Fire 20 (+4 a level) |
| Unstable Core | 1 | 30 mana, 12 s cooldown | Damage Fire 30 (+5 a level) |
| Ignite | 3 | 15 mana, 8 s cooldown | DamageOverTime Fire 4 (+1 a level) for 6 s |
| Fireball | 5 | 20 mana, 8 s cooldown | Damage Fire 14 (+2.4 a level) |
| Scorch | 10 | 15 mana, 6 s cooldown | Damage Fire 8 (+1.6 a level); DamageOverTime Fire 3 (+0.6 a level) for 3 s |
| Cinder Brand | 10 | 15 mana, 20 s cooldown | |
| Hunting Embers | 15 | 22 mana, 12 s cooldown | Damage Fire 4 (+0.8 a level); DamageOverTime Fire 2 (+0.4 a level) for 4 s |
| Searing Ground | 20 | 22 mana, 14 s cooldown | Damage Fire 4 (+0.8 a level); Damage Fire 2.5 (+0.5 a level) |
| Dark Pact | 30 | 45 s cooldown |
Evolution branches
Each counts one way of using the skill; at its milestones you evolve, hold or sacrifice.
Pyromaniac
250Fan the Flames: +37.5% damage over time
1000Second Burn: +1 stack of its damage over time on one target (combines as Duration)
3000Third Burn: +1 stack of its damage over time on one target (combines as Chain)
Blastcaster
250Quick Cast: 22.5% shorter cooldowns
1000Thrifty Flame: +15% cheaper spells
3000Opening Blast: +30% damage against a target above 80% health (combines as Area)
Emberheart
125Feed on Ash: each finished job restores 18% of your mana
600Warmth of the Kill: each finished job restores 9% of your health
1500Soul Fire: 12% of the damage you deal comes back as health (combines as Drain)
Hot Ember
250Hotter Ember: +7.5% damage
1000Cheap Spark: +12% cheaper spells
3000Banked Coals: +30% damage over time (combines as Chain)
Lasting Burn
250Slow Burn: +22.5% damage over time
1000Dry Tinder: +12% cheaper spells
3000Twin Flame: +1 stack of its damage over time on one target (combines as Duration)
Wider Burst
250Hotter Burst: +7.5% damage
1000Clinging Fire: +22.5% damage over time
3000Blazing Opening: +22.5% damage against a target above 80% health (combines as Area)
Brander
250Hot Iron: +15% damage over time
1000Slow Embers: +12% cheaper spells
3000Branded Steel: +12% damage (combines as Pierce)
Bargainer
250Paid in Blood: +7.5% damage
1000Cheap Bargain: +12% cheaper spells
3000The Pact Burns: +22.5% damage over time (combines as Duration)
Searing
250Lingering Heat: +22.5% damage over time
1000Hotter Scorch: +7.5% damage
3000Kindling: +15% cheaper spells (combines as Duration)
Loose Knot
250Looser Knot: +7.5% damage
1000Cheap Mistake: +12% cheaper spells
3000Happy Accident: +30% damage over time (combines as Chain)
Held Breath
250Fuller Core: +7.5% damage
1000Cheaper Release: +12% cheaper spells
3000First Flare: +22.5% damage against a target above 80% health (combines as Area)
The Long Hunt
250Slow Coals: +7.5% damage
1000Banked Fire: 12% shorter cooldowns
3000Wildfire: +15% damage (combines as Duration)
Scorched Earth
250Hotter Ground: +7.5% damage
1000Wider Burn: +12% cheaper spells
3000Searing Master: +15% damage (combines as Area)