Legends of the Soulbringer Online
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Guide › Skills

Defense

Trained by taking hits and living through them.

Self

Discovered byThe first time you take a blow.
Trained byTaking hits and living through them, casting a guard, and parrying.
Levels1 to 100
A starting skill ofWarrior, Cleric

What each level is worth

Abilities

AbilityFrom levelCostsDoes
Second Wind
Steady yourself and catch your breath: health returns over eight seconds.
1 10 mana, 30 s cooldown HealOverTime Life 3 (+0.5 a level) for 8 s
Hold the Line
Sejal's form: plant your feet and shout them onto you. Every creature within six metres already fighting your party turns on you for three seconds, and for six seconds blows on you land a fifth lighter. Once every 24 seconds.
1 24 s cooldown
Hill-Shout
Sejal's form: a shout from the belly that carries over hills. You and every player within fifteen metres get two fifths of your stamina back at once, and a second breath of health over six seconds. Once every 45 seconds.
1 45 s cooldown HealOverTime Life 2 (+0.3 a level) for 6 s
Rallying Shout
The Warrior's shout: you and your party within twelve metres swing harder -- weapon blows 10% stronger -- and stand steadier -- stuns and knockdowns a fifth shorter -- for twelve seconds. An offensive buff: it takes the place of another you hold. Once every 30 seconds.
1 30 s cooldown
Intervene
The Warrior's leap: to the ally you aim at, up to fifteen metres, and for four seconds the blows creatures aim at them land on you instead, while you stand by them. Once every 20 seconds.
10 20 s cooldown
Challenge
Call a creature out: your threat on it becomes its highest and a tenth more, and it must come at you for three seconds. A boss heeds one challenge in fifteen seconds. Once every 12 seconds.
11 12 s cooldown
Last Stand
The Warrior's refusal to fall, always with you -- never cast. Once a fight, the blow that would kill you leaves you standing at one health, and for three seconds every blow on you lands three tenths lighter (that ward always takes your defensive slot). It is back once the fight is over.
20 1 s cooldown
Brace
Set your feet and take it: for four seconds you take 30% less from everything (a defensive buff).
20 30 s cooldown Ward 30 for 4 s
War Cry
A roar that turns every creature within eight metres already fighting your party on you: your threat on each becomes its highest and a tenth more, and it must come at you for a second and a half. Once every 30 seconds.
31 30 s cooldown

Evolution branches

Each counts one way of using the skill; at its milestones you evolve, hold or sacrifice.

Bulwark

counts hits survived
250Thick Skin: +4.5% less damage taken
1000Iron Hide: +6% less damage taken (combines as Self)
3000Unbroken: +7.5% less damage taken (combines as Buff)

Hard Stand

counts hits survived while below 30% health
125Dig In: 22.5% less damage taken while you are below 30% health
600Rally: each finished job restores 12% of your health while you are below 30% health
1500Not Today: 37.5% less damage taken while you are below 20% health (combines as Stagger)

Second Wind

counts second winds drawn
63Deep Breath: +30% healing
300Quick Recovery: 30% shorter cooldowns
900Catch Your Breath: +45% healing (combines as Heal)

Deeper Breath

counts uses of Second Wind
250Longer Breath: +15% healing
1000Hardened Breath: +3% less damage taken
3000Full Lungs: 18% less damage taken while you are below 30% health (combines as Buff)

Hold Fast

counts uses of Challenge
250Braced: +3% less damage taken
1000Stand Firm: 12% less damage taken while you are below 50% health
3000Immovable: +4.5% less damage taken (combines as Buff)

Rallying Roar

counts uses of War Cry
250Second Breath: +12% healing
1000Iron Lungs: +3% less damage taken
3000Iron Breath: 15% less damage taken while you are below 40% health (combines as Buff)

Battle Voice

counts uses of Rallying Shout
250Lungs of Iron: +3% less damage taken
1000Quick to Rally: 15% shorter cooldowns
3000Rally to Me: 12% less damage taken while you are below 50% health (combines as Buff)

Shield-Bearer

counts uses of Intervene
250Braced Shoulder: +3% less damage taken
1000Quick Step In: 15% shorter cooldowns
3000Wall of One: 15% less damage taken while you are below 40% health (combines as Buff)

Unbowed

counts uses of Last Stand
250Set Heels: +3% less damage taken
1000Ready Again: 15% shorter cooldowns
3000Last One Up: 18% less damage taken while you are below 30% health (combines as Buff)

Line Holder

counts uses of Hold the Line
250Planted: +3% less damage taken
1000Shoulder to Shoulder: 12% less damage taken while you are below 50% health
3000The Line Holds: +4.5% less damage taken (combines as Buff)

Carrying Voice

counts uses of Hill-Shout
250Deep Lungs: +12% healing
1000Barrel Chest: +3% less damage taken
3000Over the Hill: 15% less damage taken while you are below 40% health (combines as Buff)

Set Feet

counts uses of Brace
250Longer Brace: +3% less damage taken
1000Iron Stance: 12% shorter cooldowns
3000Brace Master: +4.5% less damage taken (combines as Buff)

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