Dagger Fighting
Trained by landing blows with a dagger.
Damage Melee
Discovered byThe first time you land a blow with a dagger.
Trained byLand a blow with a dagger; land a blow with a knife; cast a dagger spell.
Levels1 to 100
A starting skill ofCutthroat
What each level is worth
- dagger damage: 0.5 per level, up to 50
- max stamina: 0.5 per level, up to 40
- carrying: 7 per level, up to 700
Abilities
| Ability | From level | Costs | Does |
|---|---|---|---|
| Backstab | 1 | 6 s cooldown, your weapon | Damage Damage 2 (+1 a level); DamageOverTime Damage 1 (+0.2 a level) for 4 s |
| Stab | 1 | 1 s cooldown, your weapon | Damage Damage 0 (+0.2 a level) |
| Open Vein | 1 | 10 s cooldown, your weapon | Damage Damage 2 (+1 a level); DamageOverTime Damage 2 (+0.4 a level) for 6 s |
| Never Home | 1 | 30 s cooldown | |
| Cheap Trick | 1 | 12 s cooldown, your weapon | Damage Damage 1 (+0.5 a level); Daze 0 for 2 s |
| Venom Edge | 5 | 12 s cooldown, your weapon | Damage Damage 1 (+0.5 a level); DamageOverTime Blood 2 (+0.4 a level) for 8 s |
| Kidney Shot | 10 | 15 s cooldown, your weapon | Damage Damage 2 (+1 a level); Stun 0 for 1.5 s |
| Shadowstep | 20 | 20 s cooldown | |
| Gouge | 20 | 15 s cooldown, your weapon | Damage Damage 2 (+0.8 a level); Disorient 0 for 3 s |
| Garrote | 30 | 25 s cooldown, your weapon | Damage Damage 2 (+0.5 a level); Silence 0 for 4 s; DamageOverTime Damage 3 (+0.4 a level) for 8 s |
Evolution branches
Each counts one way of using the skill; at its milestones you evolve, hold or sacrifice.
Cutthroat
250Light Grip: each finished job restores 18% of your stamina
1000Opened Vein: your blows leave a bleed: 12% of the blow every second for 4 s (combines as Bleed)
3000Bloodied Edge: 9% of the damage you deal comes back as health (combines as Drain)
Cornered Rat
125Desperate Edge: +15% damage while you are below 30% health
600Hard to Kill: each finished job restores 15% of your health while you are below 30% health (combines as Bleed)
1500Last Edge: +45% damage while you are below 20% health (combines as Drain)
First Cut
250Sharp Start: +4.5% damage
1000Heavy Opening: +22.5% damage against a target above 80% health (combines as Bleed)
3000Drinking Deep: 9% of the damage you deal comes back as health (combines as Drain)
Deeper Cut
250From Behind: +15% damage against a target above 80% health
1000Longer Bleed: your blows leave a bleed: 9% of the blow every second for 4 s
3000Bloodied Knife: 7.5% of the damage you deal comes back as health (combines as Bleed)
Dirty Fighter
250Dirty Fighting: your slows, roots and the rest last 22.5% longer
1000Cheap Shot: each finished job restores 12% of your stamina
3000Below the Belt: +22.5% damage against a target above 80% health (combines as Suppress)
Behind You
250Out of Shadow: +15% damage against a target above 80% health
1000Quiet Steps: each finished job restores 12% of your stamina
3000Knife in the Dark: your blows leave a bleed: 9% of the blow every second for 4 s (combines as Stealth)
Tight Wire
250Thin Wire: your blows leave a bleed: 7.5% of the blow every second for 4 s
1000Choked Breath: your slows, roots and the rest last 22.5% longer
3000Last Breath: +22.5% damage against a target below 40% health (combines as Suppress)
Low Blow
250Deep Jab: your stuns last 22.5% longer
1000First Blood: +15% damage against a target above 80% health
3000Lights Out: your stuns last 37.5% longer (combines as Stun)
Quick Knife
250First Prick: +12% damage against a target above 80% health
1000Small Wounds: your blows leave a bleed: 6% of the blow every second for 4 s
3000Red Blade: 4.5% of the damage you deal comes back as health (combines as Bleed)
Running Blood
250Deeper Vein: your blows leave a bleed: 7.5% of the blow every second for 4 s
1000First Cut: +15% damage against a target above 80% health
3000Red Harvest: 7.5% of the damage you deal comes back as health (combines as Bleed)
Long Way Round
250Light Feet: each finished job restores 12% of your stamina
1000Back for More: +7.5% damage
3000Out of Nowhere: +22.5% damage against a target above 80% health (combines as Stealth)
Envenomed
250Thicker Venom: +7.5% damage
1000Slow Poison: each finished job restores 12% of your stamina
3000Venom Master: +12% damage (combines as Bleed)
Low Trick
250Deeper Gouge: your slows, roots and the rest last 22.5% longer
1000Long Blindness: +7.5% damage
3000Gouge Master: your slows, roots and the rest last 37.5% longer (combines as Obscure)