Crossbow
Trained by shooting bolts from a crossbow.
Damage Projectile
Discovered byThe first time you hit with a crossbow.
Trained byHit with a crossbow.
Levels1 to 100
What each level is worth
- crossbow damage: 0.5 per level, up to 50
- max stamina: 0.4 per level, up to 30
Abilities
| Ability | From level | Costs | Does |
|---|---|---|---|
| Snap Shot | 1 | 1 s cooldown, your weapon | Damage Damage 0 (+0.2 a level) |
| Bolt Shot | 5 | 10 s cooldown, your weapon | Damage Damage 4 (+1.2 a level) |
| Suppressive Shot | 10 | 12 s cooldown, your weapon | Damage Damage 2 (+0.8 a level); Slow 30 for 4 s |
| Pinning Shot | 20 | 18 s cooldown, your weapon | Damage Damage 2 (+0.8 a level); Root 0 for 2 s |
| Heavy Quarrel | 25 | 18 s cooldown, your weapon | Damage Damage 4 (+1.2 a level); Knockdown 0 for 1.5 s |
Evolution branches
Each counts one way of using the skill; at its milestones you evolve, hold or sacrifice.
Siegewright
250Steady Breath: each finished job restores 22.5% of your stamina
1000Marksman's Rhythm: +6% damage for each kill in a row without being hurt, up to +30% (combines as Pierce)
3000Never Waste a Shot: 22.5% chance to keep the ammunition of a shot (combines as Stagger)
Bolt Thrower
250True Aim: +4.5% damage
1000First Strike: +22.5% damage against a target above 80% health (combines as Pierce)
3000Recovered Ammunition: 15% chance to keep the ammunition of a shot (combines as Stagger)
Pinner
188Cool Under Fire: +15% damage while you are below 40% health
800Spite: each finished job restores 4.5% of your health while you are below 40% health (combines as Pierce)
2400Last Arrow: +37.5% damage while you are below 25% health (combines as Stagger)
Deadshot
125Hold Breath: aimed shots find the head 12% more often
500Dead Weight: a headshot hits 45% harder (combines as Pierce)
1500Bolt Through: a headshot hits 90% harder (combines as Stagger)
Armour Breaker
63Spare Bolts: 12% chance to keep the ammunition of a shot
300Heavy Bolts: +9% damage (combines as Pierce)
900Salvage: 12% of the damage you deal comes back as health (combines as Drain)
Heavier Bolt
250Broad Head: +7.5% damage
1000Steadier Stock: aimed shots find the head 4.5% more often
3000Skull Bolt: a headshot hits 30% harder (combines as Pierce)
Hobbler
250Deeper Wound: your slows, roots and the rest last 22.5% longer
1000Bolt Pouch: 9% chance to keep the ammunition of a shot
3000Lamed: your slows, roots and the rest last 37.5% longer (combines as Suppress)
Nailer
250Driven Deep: your slows, roots and the rest last 22.5% longer
1000First Nail: +15% damage against a target above 80% health
3000Nailed Fast: your slows, roots and the rest last 37.5% longer (combines as Suppress)
Quick Crank
250Light Bolt: +6% damage
1000Bolt Bag: 6% chance to keep the ammunition of a shot
3000Snap Aim: aimed shots find the head 3% more often (combines as Pierce)
Full Wind
250Heavier Head: +7.5% damage
1000Long Fall: each finished job restores 12% of your stamina
3000Quarrel Master: +12% damage (combines as Knockback)