Legends of the Soulbringer Online
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Guide › Skills

Crossbow

Trained by shooting bolts from a crossbow.

Damage Projectile

Discovered byThe first time you hit with a crossbow.
Trained byHit with a crossbow.
Levels1 to 100

What each level is worth

Abilities

AbilityFrom levelCostsDoes
Snap Shot
A bolt let fly without the long aim: seven tenths of the crossbow's damage. Ready again with the next breath.
1 1 s cooldown, your weapon Damage Damage 0 (+0.2 a level)
Bolt Shot
A bolt wound to the last notch: twice the crossbow's damage.
5 10 s cooldown, your weapon Damage Damage 4 (+1.2 a level)
Suppressive Shot
A bolt into the legs: a plain shot's damage, and the target walks 30% slower for four seconds.
10 12 s cooldown, your weapon Damage Damage 2 (+0.8 a level); Slow 30 for 4 s
Pinning Shot
A bolt through the foot: the target is rooted where it stands for two seconds (it can still fight, and a boss cannot be held).
20 18 s cooldown, your weapon Damage Damage 2 (+0.8 a level); Root 0 for 2 s
Heavy Quarrel
A heavy bolt wound to the last notch: twice a bolt's damage, and the foe is knocked down for a second and a half. A second to wind.
25 18 s cooldown, your weapon Damage Damage 4 (+1.2 a level); Knockdown 0 for 1.5 s

Evolution branches

Each counts one way of using the skill; at its milestones you evolve, hold or sacrifice.

Siegewright

counts kills with a crossbow
250Steady Breath: each finished job restores 22.5% of your stamina
1000Marksman's Rhythm: +6% damage for each kill in a row without being hurt, up to +30% (combines as Pierce)
3000Never Waste a Shot: 22.5% chance to keep the ammunition of a shot (combines as Stagger)

Bolt Thrower

counts opening shots with a crossbow on a fresh target
250True Aim: +4.5% damage
1000First Strike: +22.5% damage against a target above 80% health (combines as Pierce)
3000Recovered Ammunition: 15% chance to keep the ammunition of a shot (combines as Stagger)

Pinner

counts shots with a crossbow while below 40% health
188Cool Under Fire: +15% damage while you are below 40% health
800Spite: each finished job restores 4.5% of your health while you are below 40% health (combines as Pierce)
2400Last Arrow: +37.5% damage while you are below 25% health (combines as Stagger)

Deadshot

counts headshots with a crossbow
125Hold Breath: aimed shots find the head 12% more often
500Dead Weight: a headshot hits 45% harder (combines as Pierce)
1500Bolt Through: a headshot hits 90% harder (combines as Stagger)

Armour Breaker

counts hits with special bolts
63Spare Bolts: 12% chance to keep the ammunition of a shot
300Heavy Bolts: +9% damage (combines as Pierce)
900Salvage: 12% of the damage you deal comes back as health (combines as Drain)

Heavier Bolt

counts uses of Bolt Shot
250Broad Head: +7.5% damage
1000Steadier Stock: aimed shots find the head 4.5% more often
3000Skull Bolt: a headshot hits 30% harder (combines as Pierce)

Hobbler

counts uses of Suppressive Shot
250Deeper Wound: your slows, roots and the rest last 22.5% longer
1000Bolt Pouch: 9% chance to keep the ammunition of a shot
3000Lamed: your slows, roots and the rest last 37.5% longer (combines as Suppress)

Nailer

counts uses of Pinning Shot
250Driven Deep: your slows, roots and the rest last 22.5% longer
1000First Nail: +15% damage against a target above 80% health
3000Nailed Fast: your slows, roots and the rest last 37.5% longer (combines as Suppress)

Quick Crank

counts uses of Snap Shot
250Light Bolt: +6% damage
1000Bolt Bag: 6% chance to keep the ammunition of a shot
3000Snap Aim: aimed shots find the head 3% more often (combines as Pierce)

Full Wind

counts uses of Heavy Quarrel
250Heavier Head: +7.5% damage
1000Long Fall: each finished job restores 12% of your stamina
3000Quarrel Master: +12% damage (combines as Knockback)

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