Bludgeoning
Trained by landing blows with a mace or a club.
Damage Melee
Discovered byThe first time you land a blow with a mace or a club.
Trained byLanding blows with a mace or a club. A staff trains Staff Fighting, not this.
Levels1 to 100
A starting skill ofCleric
What each level is worth
- mace damage: 0.5 per level, up to 50
- max stamina: 0.5 per level, up to 40
- carrying: 7 per level, up to 700
Abilities
| Ability | From level | Costs | Does |
|---|---|---|---|
| Stagger | 1 | 8 s cooldown, your weapon | Damage Damage 3 (+1 a level); Stun 0 for 0.8 s |
| Thump | 1 | 1 s cooldown, your weapon | Damage Damage 0 (+0.2 a level) |
| Concussive Blow | 5 | 12 s cooldown, your weapon | Damage Damage 3 (+0.8 a level); Daze 0 for 2 s |
| Ground Pound | 20 | 18 s cooldown, your weapon | Damage Damage 3 (+1 a level); Knockdown 0 for 1 s |
Evolution branches
Each counts one way of using the skill; at its milestones you evolve, hold or sacrifice.
Bonebreaker
250Heavy Breath: each finished job restores 18% of your stamina
1000Bone Crack: your stuns last 30% longer (combines as Stagger)
3000Crushing End: +37.5% damage against a target below 40% health (combines as Knockback)
Last Swing
125Desperate Edge: +15% damage while you are below 30% health
600Hard to Kill: each finished job restores 15% of your health while you are below 30% health (combines as Stagger)
1500Last Edge: +45% damage while you are below 20% health (combines as Knockback)
Heavy Opening
250Sharp Start: +4.5% damage
1000Heavy Opening: +22.5% damage against a target above 80% health (combines as Stagger)
3000Drinking Deep: 9% of the damage you deal comes back as health (combines as Knockback)
Harder Swing
250Heavier Head: +7.5% damage
1000Ringing Blow: your stuns last 30% longer
3000Caved In: +22.5% damage against a target below 40% health (combines as Stagger)
Steady Beat
250Weighted Head: +6% damage
1000Ringing Ears: your stuns last 15% longer
3000Tenderised: +18% damage against a target below 40% health (combines as Stagger)
Ringing Head
250Heavier Knock: your slows, roots and the rest last 22.5% longer
1000Long Ringing: +7.5% damage
3000Concussion Master: your slows, roots and the rest last 37.5% longer (combines as Stagger)
Shaking Ground
250Heavier Fall: your slows, roots and the rest last 22.5% longer
1000Wide Tremor: +7.5% damage
3000Pound Master: your slows, roots and the rest last 37.5% longer (combines as Area)