Axe Fighting
Trained by landing blows with an axe.
Damage Melee
Discovered byThe first time you land a blow with a axe.
Trained byLand a blow with a axe; land a blow with a hatchet.
Levels1 to 100
A starting skill ofRanger
What each level is worth
- axe damage: 0.5 per level, up to 50
- max stamina: 0.5 per level, up to 40
- carrying: 7 per level, up to 700
Abilities
| Ability | From level | Costs | Does |
|---|---|---|---|
| Cleave | 1 | 6 s cooldown, your weapon | Damage Damage 3 (+1 a level) |
| Hack | 1 | 1 s cooldown, your weapon | Damage Damage 0 (+0.2 a level) |
| Notch | 5 | 8 s cooldown, your weapon | Damage Damage 2 (+0.8 a level); DamageOverTime Damage 1 (+0.3 a level) for 6 s |
| Hamstring Chop | 10 | 10 s cooldown, your weapon | Damage Damage 3 (+1 a level); Slow 30 for 4 s |
| Reaping Swing | 20 | 10 s cooldown, your weapon | Damage Damage 3 (+1 a level) |
Evolution branches
Each counts one way of using the skill; at its milestones you evolve, hold or sacrifice.
Reaver
250Woodsman's Wind: each finished job restores 18% of your stamina
1000Bite Deep: +18% damage against a target above 80% health (combines as Stagger)
3000Hewn Open: your blows leave a bleed: 18% of the blow every second for 4 s (combines as Area)
Berserker
125Desperate Edge: +15% damage while you are below 30% health
600Hard to Kill: each finished job restores 15% of your health while you are below 30% health (combines as Stagger)
1500Last Edge: +45% damage while you are below 20% health (combines as Area)
Headsman
250Sharp Start: +4.5% damage
1000Heavy Opening: +22.5% damage against a target above 80% health (combines as Stagger)
3000Drinking Deep: 9% of the damage you deal comes back as health (combines as Area)
Wide Arc
250Broad Sweep: +7.5% damage
1000Into Fresh Wood: +15% damage against a target above 80% health
3000Split Bark: your blows leave a bleed: 9% of the blow every second for 4 s (combines as Area)
Hamstringer
250Long Limp: your slows, roots and the rest last 22.5% longer
1000Bitten Deep: +7.5% damage
3000Hobbled: your slows, roots and the rest last 37.5% longer (combines as Suppress)
Chopper
250Bitten Edge: +6% damage
1000First Chop: +12% damage against a target above 80% health
3000Splinters: your blows leave a bleed: 6% of the blow every second for 4 s (combines as Area)
Deep Notch
250Biting Edge: +7.5% damage
1000Ragged Cut: each finished job restores 12% of your stamina
3000Notch Master: +12% damage (combines as Bleed)
Wide Reap
250Broad Bite: +7.5% damage
1000Full Harvest: each finished job restores 12% of your stamina
3000Reaping Master: +12% damage (combines as Area)