Alchemy
Trained at an alchemy table: brewing herbs into potions -- health, stamina, mana, an antidote and a slow-healing draught.
Harvest Life
Discovered byBrewing a potion or draught at the Alchemy Table with gathered Brightleaf, Silverroot or Glowcap.
Trained byBrewing health, mana, stamina and antidote potions at an Alchemy Table.
Levels1 to 100
What each level is worth
- faster brewing: 0.5 per level, up to 40
Evolution branches
Each counts one way of using the skill; at its milestones you evolve, hold or sacrifice.
Quick Stir
250Nimble Fingers: +7.5% faster crafting
1000Flow: +12% faster crafting
3000Master's Flow: +18% faster crafting (combines as Life)
Double Measure
250Spare Material: 7.5% chance to make two
1000Thrift: 12% chance to make two
3000Twin Work: 18% chance to make two (combines as Life)
Steady Flask
250Warm Work: each finished job restores 7.5% of your health
1000Good Work Heals: each finished job restores 12% of your health
3000Craftsman's Peace: each finished job restores 18% of your health (combines as Life)