Air Magic
Trained by casting wind.
Air Damage Projectile
Discovered byReading the Tome of Air Magic (Gust now, Cyclone at level 3, a fan of three air blades at 10). Sister Elowen in Brightwater's square sells it.
Trained byCasting air spells.
Levels1 to 100
What each level is worth
- cheaper air spells: 0.4 per level, up to 30
Abilities
| Ability | From level | Costs | Does |
|---|---|---|---|
| Gust | 1 | 12 mana, 2.5 s cooldown | Damage Air 10 (+2 a level) |
| Blink | 1 | 15 mana, 15 s cooldown | |
| Cyclone | 3 | 15 mana, 9 s cooldown | Damage Air 4 (+1 a level); Daze 0 for 2 s |
| Wind Blades | 10 | 15 mana, 8 s cooldown | Damage Air 7 (+1.4 a level) |
| Hunting Gale | 15 | 22 mana, 12 s cooldown | Damage Air 4 (+0.8 a level); Push 4 |
| Downdraft | 20 | 18 mana, 12 s cooldown | Damage Air 14 (+2.4 a level); Knockdown 0 for 1 s |
| Recall | 30 | 30 mana, 300 s cooldown |
Evolution branches
Each counts one way of using the skill; at its milestones you evolve, hold or sacrifice.
Gale
250Gust after Gust: 18% shorter cooldowns
1000Light as Air: +15% cheaper spells
3000Hurricane Pace: 45% shorter cooldowns (combines as Chain)
Skydancer
125Slipstream: 12% less damage taken while you are below 50% health
600Rising Wind: +4.5% damage for each kill in a row without being hurt, up to +22.5%
1500Backdraft: 18% of what your guard stops is thrown back at the attacker (combines as Reflect)
Eye of the Storm
250Longer Daze: your slows, roots and the rest last 30% longer
1000First Gust: +18% damage against a target above 80% health
3000Stunning Squall: your slows, roots and the rest last 60% longer (combines as Stun)
Flicker
250Airy Stride: +12% cheaper spells
1000Quick Flicker: 15% shorter cooldowns
3000Wind at Your Back: +12% damage (combines as Area)
Homeward Wind
250Light Return: +12% cheaper spells
1000Wind Remembers: 15% shorter cooldowns
3000Always Near Home: 22.5% shorter cooldowns (combines as Buff)
Gust after Gust
250Second Gust: 12% shorter cooldowns
1000Harder Gust: +7.5% damage
3000Hurricane: 22.5% shorter cooldowns (combines as Chain)
Longer Daze
250Spinning Longer: your slows, roots and the rest last 22.5% longer
1000Thin Air: +12% cheaper spells
3000Dizzying Squall: your slows, roots and the rest last 37.5% longer (combines as Stun)
Sharper Wind
250Keener Blades: +7.5% damage
1000Quick Draft: 12% shorter cooldowns
3000Gale: +4.5% damage for each kill in a row without being hurt, up to +22.5% (combines as Chain)
The Long Gale
250Harder Gusts: +7.5% damage
1000Quick Air: 12% shorter cooldowns
3000Storm Front: +15% damage (combines as Knockback)
Falling Sky
250Heavier Air: your slows, roots and the rest last 22.5% longer
1000Long Fall: +7.5% damage
3000Downdraft Master: your slows, roots and the rest last 37.5% longer (combines as Knockback)